Bring back the signature car

Capn’ Cattlehammer operates the train from the inverted-pyramid control point. Send it outside, couple the first and second cars, then return those cars to the yard. Download the digital signature from the flashing car. Leave the later cars behind: the author specifically warns of a lethal hazard in the third car.

Which device and values to use

The transmitter control is the tank-like cylinder beside the tall tower, according to Capn’ Cattlehammer; searching only the tower top can miss it. The guide uses two scales: technical 0–1 and civilian −100–100. Technical (0.75, 0.25) corresponds to civilian (50, −50); the player’s own transmitter is set to (0.750, 0.250). Keep the device and its scale together when entering values.

Large-terminal fields

Vergusha’s written solution gives the large terminal Rx = 50, Ry = −50, Tx = 50 and Ty = −50. The author explicitly says to disregard the different values visible in that guide’s screenshot. These are the written large-terminal values; do not substitute them into fields expecting the technical 0–1 scale.

Check for acknowledgement

In a discussion of the blocked fan, OrderoftheDarkOats reports that successful transmission produces an assistant acknowledgement and points to the cylinder computer at the tower base. The poster is uncertain about parts of the transmission procedure, so treat this as a useful confirmation clue, not a complete independently tested fix.

Return to the fan and power the Sphere

After completing the transmission, Capn’ Cattlehammer returns to Agglomeration 5, shuts down the fan and enters the chamber. Activate its three injectors to restore Sphere power. The route places transmission before fan access; repeatedly attempting the fan before that step does not complete the described prerequisite.

Sources

Sources checked October 3, 2026. Player reports remain attributed; this site has not performed the gameplay tests.