Depot landmarks and entry key

Look for the pyramid-shaped depot using the incineration plant and the tanks carried on a flatbed as landmarks. In Capn’ Cattlehammer’s walkthrough, a fallen larger spider supplies an access key before entry. The text does not locate that spider precisely enough for a coordinate pin.

Read “left” as a viewpoint

Vergusha describes the small pyramid depot as left of the incineration plant. That direction belongs to the approach described in the guide, not to a north-facing map. Identify the incineration plant first instead of converting “left” into a compass bearing.

An alternative near the beginning

Capn’ Cattlehammer also reports a level-two key and lore in a hole near the beginning. Its precise opening is shown in an image rather than identified clearly in the text used here. This is an alternative search lead, not a verified coordinate or a step-by-step route to that hole.

Get level-three access

Inside the depot, read the local radio clue and tune to it. Capn’ Cattlehammer then approaches Fat Larry to obtain level-three access and recommends having night vision available. The readable instructions do not supply a numerical frequency, so use the clue in your game rather than an invented universal number.

Sources

Sources checked October 3, 2026. Player reports remain attributed; this site has not performed the gameplay tests.